开始日期: 2024-01-13
课时安排: 7周在线小组科研学习+5周不限时论文指导学习
适合人群
适合年级 (Grade): 高中生/大学生
适合专业 (Major): 计算机科学/动画电影/游戏设计/视觉特效/AR/VR/3D打印等领域或对上述专业感兴趣的学生
学生具备良好数学基础及编程能力
导师介绍
Saty
南加州大学 (USC)教授
Saty导师现在南加州大学Viterbi工程学院计算机科学系教授,教授计算机图形学(CG)、数据库等计算机课程。Saty导师曾任Autodesk Inc.的指定支持专家,该公司是Maya、Softimage、3DS Max、AutoCAD和其他几个行业领先的软件工具的制造商。导师还曾任职于梦工厂动画,并参与了多部动画电影制作,其中包括功夫熊猫,穿靴子的猫,怪物史瑞克及驯龙高手等,在在此之前,他是MetroLight Studios的软件经理,该工作室是上世纪80年代末和90年代初好莱坞最先进的视觉效果工作室之一。Saty导师出版过两本关于RenderMan (CG行业领先的渲染软件)的流行书籍。他正在写第三本书,关于Maya Python。Saty也在洛杉矶地区的学校和大学做演讲(例如,在洛杉矶的学校和大学做演讲)。卡尔路德,LMU, GCC)动画制作和CG。导师曾在俄亥俄州立大学获得了三个硕士学位和博士学位,并在那里做了博士后研究。他是ACM、IEEE、ASEE和American Mensa的成员。
Dr. Saty is an Associate Professor of Computer Science Practice at the CS Dept, where he teaches courses on computer graphics (CG), databases and introductory programming. From 2004-2014 he was a part-time lecturer in CS, during which time he taught graphics and animation courses. Before joining USC full-time, Saty was a Designated Support Specialist at Autodesk Inc., makers of Maya, Softimage, 3DS Max, AutoCAD and several other industry-leading software tools. Prior to joining Autodesk, Saty spent 16 wonderful years at DreamWorks Feature Animation (with screen credits in 20 movies, including Puss in Boots, How to Train Your Dragon, Kung Fu Panda and Shrek4), where he developed CG software tools in the R&D department, and trained incoming artists on the tools and pipeline. Before that, he was Software Manager at MetroLight Studios, one of the pioneering visual effects studios in Hollywood during the late 80s and early 90s. Saty has published two popular books on RenderMan, the CG industry’s leading rendering software. He is working on a third book, on Maya Python. Saty also gives talks to schools and colleges in the LA area (eg. Cal Lutheran, LMU, GCC) on animation production and CG.Saty obtained three MS degrees and PhD at The Ohio State University, and also did postdoctoral research there. He is a member of ACM, IEEE (Computer Society), ASEE and American Mensa.
任职学校
南加州大学(University of Southern California,USC)创立于1880年,坐落于美国加州洛杉矶市中心,是全球领先私立研究型大学,美国最具多元化学府之一,广受全球博才智杰推崇。南加州大学是美国大学协会(AAU;研究型大学联盟,会员门槛极高,被许多机构视为衡量大学学术研究和品质的基准)的成员,在2020年U.S.News全美大学综合排名中位列第22。
项目背景
计算机图形学是利用计算机研究图形的表示、生成、处理和显示的一门重要的计算机学科分支,是计算机科学中最活跃的分支之一。近年来,随着计算机及互联网技术的迅速发展,计算机图形学正越来越深入我们的生活,它在图形视频处理、工业建模、游戏制作、生物信息、医药医疗等各行各业都有着极其重要的作用。
项目介绍
项目将重点介绍计算机图形学研究领域开发的各种交互式工具,及其设计原理和算法。课程内容涵盖计算机图形建模、动画和渲染。课程主题包括基本图像处理、几何变换、曲线和曲面的几何建模等,这些问题对视觉真实感程度起着至关重要的作用。学生在学习理论的同时将使用 RenderMan等行业内著名的开发工具打造动画场景与视觉特效,在项目结束时提交项目报告,进行成果展示。
3D computer graphics ("CG") is a practical, exciting, color-filled, profitable area of computer science - it is the technology behind animated movies, videogames, visual effects, augmented reality (VR), virtual reality (VR), 3D-printing, scientific visualization, etc. CG is useful for entertainment, education, communication, commerce - which together make up the bulk of human activity. This course will teach you timeless CG principles from the ground up - the knowledge you will gain, is sure to be helpful to you, for decades to come. Throughout the course, we will complement the theory of CG, with the use of the following free, and free-for-personal-use, software: Blender, Maya, RenderMan, THREE.js, OpenJSCAD, aframe.io. You will be using some of this software for at-home exercises, as well as for your project which you will present during the 7th (last) week of the course.
项目大纲
初识计算机图形学:介绍和概述及数学原理 Introduction and overview; mathematical foundations (linear algebra)
经典计算机图形学的处理流程与工具 The 'classic' 3D graphics pipeline
全局照明技术 Extensions to the 3D pipeline - global illumination
建模、动画、仿真 Modeling, animation, simulation
数学、生成、程序设计的艺术 Mathematical/generative/procedural art
CG技术在虚拟与增强现实中的应用 AR、VR、3D Printing
项目回顾与成果展示 Program Review and Presentation
论文辅导 Project Deliverables Tutoring
项目收获
7周在线小组科研学习+5周不限时论文指导学习 共125课时
项目报告
优秀学员获主导师Reference Letter
EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等级别索引国际会议全文投递与发表指导(可用于申请)
结业证书
成绩单